![]() ![]() So for practical purposes, best current practice for any future clones of the Riot Engine (and/or clones of the Level Editor) would be to throw a warning message whenever a TXD is loaded that has any entries with a non-integrated alpha map, prompting the user to convert these to the integrated format (since otherwise they will remain non-functional in the original Engine). This is the very data that is added when "Add Alpha map" is selected the Editor always adds it as a separate alpha map, thus effectively requiring an additional conversion step to be performed by the user. the Level Editor uses this exact data when the "Edit Convert" option is selected on a non-integrated alpha map. ![]() ![]() is thoroughly moot, unless someone first fixes the underlying bug in the Engine. Or maybe this data is corrupt and unusable. This data might need to be appended to the above, or maybe not.
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